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41. Missile skills, devourer of SPs? - in Skill Discussions [original thread]
Lilan Kahn wrote: You dont need the same level of training in missiles as you do in gunnery. Ok, how do you mean? Your analyses is a bit short :P..
- by Marcus Walkuris - at 2013.12.20 14:57:00
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42. Cybernetics to 5? - in Skill Discussions [original thread]
AFter going with the 5+ implants for a while, I have decided its not worth it because of this. 5 +5 implants come down to 600mill plus/minus. 600mill is about 2 mill SP, 1 plex or a month training at optimal SP if you were to buy a new character f...
- by Marcus Walkuris - at 2013.12.19 22:03:00
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43. The great missile debate - in Ships and Modules [original thread]
scorchlikeshiswhiskey wrote: Hide hide hide.... This thread just got a lot smarter with 2 simple clicks. Missiles are broken, and not just in the sense that they have damage application problems. Aside from one 'tard, whose posts I have bloc...
- by Marcus Walkuris - at 2013.12.19 21:08:00
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44. The great missile debate - in Ships and Modules [original thread]
S4nn4 wrote: I Long post. tl;dr missiles have penalties more suitable for a highest alpha weapon guns have a random behaviour more suited for high DPS Any thoughts on this? We actually had a lengthy discussion on this topic. And I believe ...
- by Marcus Walkuris - at 2013.12.19 20:43:00
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45. Newbie PVE: MJD Dominix, Armageddon and Raven fits here. - in Ships and Modules [original thread]
Lokee Skyhart wrote: Miasmos wrote: All the fits in the OP are well suited for you I think. Pick one and go for it! Armageddon has the most potential of these ships but least upgrade: a cruise missile + sentry drone armageddon is quite goo...
- by Marcus Walkuris - at 2013.12.19 20:27:00
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46. Missiles: Worth Skilling? - in Skill Discussions [original thread]
If you like it, do me a favor don't like comment ^^. But here is a decent read if you are wondering about missiles. SP wise its silly imho. https://forums.eveonline.com/default.aspx?g=posts&m=4021395#post4021395
- by Marcus Walkuris - at 2013.12.19 20:19:00
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47. Missile skills, devourer of SPs? - in Skill Discussions [original thread]
Bump, getting some likes here and there but no replies. Not dead entirely but no bumpage.
- by Marcus Walkuris - at 2013.12.19 20:18:00
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48. The great missile debate - in Ships and Modules [original thread]
scorchlikeshiswhiskey wrote: Tada! But now that I have inserted distinguishable paragraphs, you should read and reply in a sensible manner. It's only the civil thing to do I've thought of missiles with E-war effects too, but figured it too h...
- by Marcus Walkuris - at 2013.12.19 08:09:00
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49. The great missile debate - in Ships and Modules [original thread]
TheMercenaryKing wrote: I just read a post with the quote "And now that RLMLs are too painful to use, i have ZERO options below cruises good job CCP" Um, you do know of Target painters, Webs, and T2 Precision missiles? You seem to have miss...
- by Marcus Walkuris - at 2013.12.18 22:43:00
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50. The great missile debate - in Ships and Modules [original thread]
Don't get me wrong drones are great, but yet again they aren't everything either. Missioning=Marauders. Sentries=null. Progression-wise it is hard to beat drones, and all round their versatility is probably unmatched. But something has to be that ...
- by Marcus Walkuris - at 2013.12.18 21:28:00
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51. PVE ship other than Drake for lowSP char - in Ships and Modules [original thread]
I'm at a loss, I thought most people knew that for PvE purposes Minmatar have a very strong progression through ship hull classes. Now with the last patch one simply goes;Trasher, rush hurricane+artillery, maelstrom artillery, vargur. Drones/Galle...
- by Marcus Walkuris - at 2013.12.18 20:40:00
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52. Living off Missions instead of Mining - in Missions & Complexes [original thread]
I think it is safe to say you would make more ISK off of selling space marines with 0 marketing sense, then you would off of mining. So missioning would be a wise idea.
- by Marcus Walkuris - at 2013.12.17 20:03:00
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53. Best Non-Pirate L4 boat? - in Missions & Complexes [original thread]
I Love Boobies wrote: All these fancy fittings with faction and deadspace gear is going to increase your chances of getting ganked. T2 is good enough to do level 4s. Believe me, I see blinged out ships getting ganked all the time. Anyway, I st...
- by Marcus Walkuris - at 2013.12.17 18:25:00
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54. Rattlenake or Raven Navy? - in Missions & Complexes [original thread]
Boomhaur wrote: Zen Lena wrote: There doesn't seem to be that big of a difference b/w the TFI and RS . Why do you prefer the TFI over the RS? I was able to put out more damage with the TFI and the increase in volley damage means I don't h...
- by Marcus Walkuris - at 2013.12.17 16:26:00
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55. Post your TIMES for missions - in Missions & Complexes [original thread]
Egravant Alduin wrote: I thought of making a post that we post times for finishing missions so we can help each other and see ships pros and cons. The time starts by the time you undock and finishes by the time you dock and complete mission. M...
- by Marcus Walkuris - at 2013.12.17 15:10:00
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56. Missile Ships: Minmatar or Caldari - in Ships and Modules [original thread]
If you get caldari frigates 5 you really get all you can get out of caldari. The only thing you may miss out on is the golem, other then that. Caldari missile-cruiser class huls are garbage while minmatar still does 'okay', minmatar and caldari mi...
- by Marcus Walkuris - at 2013.12.17 13:14:00
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57. Rapid Heavy Missile Launchers - in Ships and Modules [original thread]
Marc Callan wrote: The RLM and RHM launchers may be less universally useful, but I can see them making great secondary weapon systems. I tried the new RLML's on a mission Gila, and found them to be a great complement to sentry drones, especiall...
- by Marcus Walkuris - at 2013.12.14 13:48:00
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58. The Missile Problem - in Player Features and Ideas Discussion [original thread]
Cyndrogen wrote: I think missiles should OWN clustered ships and apply area damage similar to smartbombs but the majority of damage being applied should be directed towards targeted ships. Any ship in proximity of the blast from missiles should...
- by Marcus Walkuris - at 2013.12.13 22:19:00
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59. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Niena Nuamzzar wrote: Those people are wrong - HAMs need 10-20% better damage application to be ok. The previous adjustment I made gave HAMs a 60-100% buff against smaller ships (only), and about 10-20% against cruise...
- by Marcus Walkuris - at 2013.12.12 18:46:00
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60. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Sal Landry wrote: Marcus Walkuris wrote: You make a fine labyrinth of contradiction, can't decipher what you are trying to say. You agree, you don't? "I would have assumed..we could all agree... should all be able to apply.... seems that is...
- by Marcus Walkuris - at 2013.12.12 18:12:00
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